Customized Android-based operating system
Customized Android-based operating system
10.1-inch high-resolution touch-sensitive display
Quad-core processor
2GB RAM, 16GB internal storage (expandable up to 32GB)
Wi-Fi, Bluetooth 4.0
Up to 8 hours of continuous use
10.5 x 7.5 x 0.5 inches
1.5 pounds
Certifications and Compliance
CE certified
FCC compliant
RoHS compliant
ISO 9001 certified
Warranty and Support
1-year limited warranty
Dedicated customer support team
Online resources and tutorial videos available
The Magic Pad for Kids is an innovative and educational IoT component that provides a comprehensive learning experience for children. Its interactive features, advanced algorithms, and cloud connectivity make it an ideal device for both home and classroom use.
Magic Pad for Kids Component Documentation
The Magic Pad for Kids is an interactive IoT component designed for educational and entertainment purposes. This touch-sensitive pad allows children to engage in creative activities, such as drawing, playing games, and learning new skills. The pad is equipped with Bluetooth Low Energy (BLE) connectivity, enabling seamless communication with smartphones, tablets, and other devices.
Technical Specifications:
Dimensions: 10 inches x 10 inches x 0.5 inches
Touch sensitivity: 256 levels
Connectivity: Bluetooth Low Energy (BLE) 5.0
Power supply: 3 x AA batteries or USB-C rechargeable battery
Operating temperature: 32F to 104F (0C to 40C)
Software Development Kit (SDK) Overview
The Magic Pad for Kids SDK provides a comprehensive set of libraries and tools for developers to create interactive applications. The SDK supports popular programming languages, including Scratch, Python, and Java.
Code Examples
### Example 1: Basic Drawing Application using Scratch
In this example, we will create a simple drawing application using Scratch that allows children to draw shapes and colors on the Magic Pad.
Scratch Code:
```scratch
when flag clicked
connect to Magic Pad
set pen color to red
pen down
on Magic Pad touch
move pen to x: (touch x) y: (touch y)
pen up
on Magic Pad release
pen down
```
Explanation:
The code connects to the Magic Pad using the `connect to Magic Pad` block.
The `set pen color to red` block sets the default pen color to red.
The `pen down` block enables drawing on the Magic Pad.
When the Magic Pad is touched, the `move pen to x: (touch x) y: (touch y)` block moves the pen to the touched location, simulating a drawing action.
When the Magic Pad is released, the `pen down` block is triggered again, allowing the child to continue drawing.
### Example 2: Simple Game Development using Python
In this example, we will create a simple game that uses the Magic Pad to control a character on a screen.
Python Code:
```python
import magic_pad
# Initialize the Magic Pad
pad = magic_pad.MagicPad()
# Game initialization
character_x = 100
character_y = 100
while True:
# Read Magic Pad data
touch_data = pad.read_touch_data()
# Move character based on Magic Pad input
if touch_data['x'] < 50:
character_x -= 10
elif touch_data['x'] > 150:
character_x += 10
if touch_data['y'] < 50:
character_y -= 10
elif touch_data['y'] > 150:
character_y += 10
# Update game state
print(f"Character position: ({character_x}, {character_y})")
```
Explanation:
The code initializes the Magic Pad using the `magic_pad` library.
The game initializes the character's position to (100, 100).
The `while` loop continuously reads the Magic Pad data using the `read_touch_data()` method.
The code updates the character's position based on the Magic Pad input, using simple conditional statements to move the character left, right, up, or down.
The `print` statement displays the updated character position.
These examples demonstrate the basic usage of the Magic Pad for Kids component in different programming languages and contexts. Developers can build upon these examples to create more complex and engaging applications for children.